NVIDIA PhysX Plug-in for Autodesk Maya bitNVIDIA PhysX Plug-in for Autodesk Maya bit 
Sales Tax
VRiSim
Java to C# Converter
MIDI and Style Player
Voice E-Mail Pilot
Generate Multiple Credit Card
Lenovo PowerDVD10
NVIDIA PhysX Plug-in for Autodesk Maya bit. PhysX plug-in for Maya is designed to add PhysX SDK simulation functionality to Autodesk Maya.
PhysX plug-in for Maya brings powerful, production-ready PhysX SDK simulation directly into Autodesk Maya, offering creators a streamlined way to build realistic physics for characters, scenes, and VFX. Maintained by NVIDIA, this tool also serves as the default authoring workflow for the APEX Clothing module, making it ideal for animation, game development, and high-fidelity CG pipelines.
Designed for artists who need reliable physics performance, it supports complex setups ranging from rigid body interactions to full ragdoll systems. Whether you're developing an open-world anime gacha title, crafting real-time cutscenes, or optimizing assets for cross-platform engines, this plug-in helps speed up production while improving physical accuracy. Its compatibility with multiple PhysX SDK engines ensures a flexible, future-proof workflow.
Main features:
- Static, kinematic, and dynamic rigid bodies (box, capsule, sphere, convex, custom, and concave).
- Constraints for precise and controllable physics behaviors.
- Physical material system for streamlined sharing and fine-tuning of physics properties.
- Dynamic and kinematic ragdolls for animation, game cinematics, and character pipelines.
- Dual simulation engines: PhysX SDK 2.8.4 and PhysX SDK 3.2 for broader project compatibility.